How Bünzli Turned Swiss Culture Into a Pixel-Art Adventure
The first of its kind. A pixel-art game made to celebrate Swiss culture.
Switzerland
MVP
Internal Project
Our Role
A brainchild of our COO, Colin Wirz. We are currently developing the game to launch on kickstarter and wemakeit
1
Product Team
We meticulously balanced gameplay mechanics and pixel aesthetics to transform Bünzli from a basic concept into an engaging adventure.
Requirements Engineering
Business development
2
Pixelart Design
We crafted Bünzli's distinctive pixel art design by hand-drawing each element, blending nostalgic 16-bit aesthetics with modern sensibilities to create a uniquely charming visual identity.
UI Design
UX Design
Aseprite
Figma
Game Design
3
Game Development
We leveraged Phaser's robust physics engine and sprite animation capabilities to bring Bünzli's pixelated world to life, enabling smooth character movements and responsive interactions across multiple platforms.
Game Development
phaserJS
colyseus
django
4
Quality Assurance
We test Bünzli across multiple devices and browsers, identifying edge cases and pixel-perfect rendering issues to ensure a polished, bug-free gaming experience for all players
Sneak Peak
Tools and Technologies
Django
Figma
Case Studies
Design, Backend, Frontend
Design, Backend, Frontend
Design, Backend, Frontend
Design, Backend, Frontend
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